Tuesday, 1 September 2020

Mothership Radiation Rules

 The name of my blog is 'Atomic Witch Coven' but I havn't made a single post about anything vaguely nuclear-related. I'm a hack and a fraud.

Adapted almost entirely from Skerple's radiation table. Make a body save at the end of
Make a body test after every interval or suffer the effects, plus the effects from less intense sources as well. Remember to follow your space OSHA protocols lads.

 
Weak                                     
Interval: 30 days
  •  Sources: Broken X-Ray machine. Unshielded habitats and spaceships. Spending time in an area irradiated years ago. Spent reactor fuel rods.
  •  Effects: Sickness, hair loss, red and patchy skin. Clears up after a few hours away from the sourc.

 

Moderate   
Interval: 5 Days
  • Sources:  Spent laser cells. Unshielded Casaba howitzer rounds. Spending time in an area recently irradiated.
  • Effects: Nausea and weakness. Disadvatantage to Body saves for 1d10 hours. Save or develop some kind of cancer, unlikely to be terminal.
  
High 
Interval: 10 Hours
  • Sources: Unshielded reactor. Corpse of the victim of Extreme or Lethal radiation. Geiger shamblers.
  • Effects:  1d10 damage, 1d10 Stat damage, blind for 1d10 hours, Body save or permenantly sterile and develop terminal cancer. Disadvantage to Body, Strength and Speed Saves/checks for 1d5 weeks.

 

Extreme
Interval: 1 Hour
  • Sources: Nuclear weapon casing fragments. Reactor meltdown. Unstable warp core. Nuclear airburst.
  • Effects: 1d10 damage, 2d10 Stat damage, blind for d5 weeks, sterile. Immediate medical attention required or death in 1d10 rounds as your stomach acid melts your organs.

 

Lethal
Interval: 1 Round 
  • Sources: Radiation Spectre. Pulsar star. Direct hit from a ships particle beam. Jump drive meltdown.
  • Effects: Horrific, painful death over the next 1d10 rounds. Fear save from all nearby or 1d10 stress.