Tuesday, 26 January 2021

Two Sleeves

These are inspired by HailSantas excellent resleeving rules and the funky Chimeras theyv'e posted on the Mothership discord. Remove your brain today! 

 

Grimm/Atkinson Labs 2.0TT Combat Sleeve 'Redcap'

Straight from our science teams to you, the Redcap is a sleeve designed to maximise savings on resources as well as ensure positive outcomes in a wide spectrum of zero-g combat encounters.

Description: 
The redcap resembles a short greenish-blue humanoid, averaging around 3.5ft tall. Densly-packed musculature provides strength far in excess of a baseline human and a stocky frame. Long limbs with flexible, double-jointed fingers and toes provide superior maneurverability in zero-g enviroments. A quartet of enlarged eyes provide a wide field of vision and can cycle between spectrums. The skull is elongated towards the back due to the presence of the 'Redcap' organ with which the sleeve shares its name.

Statistics:
  • 30+3d10Body, 40+2d10 Strength, Combat/Intellect as PC
  • Zero-G and CQC skills come as standard 
  • 10-inch Monoblade cyberware installed in wrists and ankles.
  • Redcap: This cone-shaped organ holds 2 doses of Redcap Combat Stim (+3d10 Speed and Combat for 1d5 hours, (-) to Sanity checks until rest. Sleeve is automatically addicted and cannot be cured). The organ can create new doses from fresh blood at a rate of 1 dose/day. Blood can be harvested from living/freshly dead bodies via a specialized proboscis in the sleeves hands.

 
 

Nakitomi-Gruppen Development SpEx 'Banshee'

NGD is proud to announce the latest in our Special Exectuive line of combat sleeves- the Banshee. Built around our brand new SONIX technology, the Banshee will ensure your scream is the last thing the enemy hears.


Like this but with an SMG and flak vest.

Statistics
  • Blindsight up to normal vision range in a 200-degree arc.
  • Capable of communiction in ultrasonic frequencies; can be recieved by a standard short-range communicator.
  • 2x Claw attacks: 4d10, save or Bleed.
  • NGD SONIX system: All biological organisms nearby are deafened for 1d5 hours (ear protection grants an Armour save to halve this). Has a secoundary EMP effect- unprotected electronics are damaged. Androids must save or take 2d10 damage+2 stress.
  • Capable of gliding in low-gravity enviroments.