1d25 Texture Flavour
1d25 Texture Flavour
Dandyman wrote up a big list of reasons your ship is crawling with monsters when your
gellar field Caldwell Manifold hyperspace condom fails, so I did some rolling.
The following are cuttings from the banned text 'Field Guide to Caldwell Failures.' The book contained catalouged information on Hyperspace Intrusion Events, compiled from survivors stories, folklore, remains of events themselves and information stolen from top-level corporate sources. Author is unknown.
(If you can geuss what piece of media I'm ripping off for this you win an imaginary medal and a kiss on the cheek)
Ram Setu is an earthlike planet, terraformed to habitability, set to be a profitable agri-world once its 2nd phase expansion is complete. The fields are green, colonists arrive by the shipload, and the bonuses for management come thick and fast as they reach each milestone ehad of schedule and under-budget.
That was a century ago.
It is a hard life, but not a bad one.
But simple lives do not stay unoticed for long in this galaxy. After the original companies collapse, a hungry new player has snatched up a large chunk of its IP, including the colonisation rights. They forecast vast profits, if the planet can be turned to usefulness once more.
A metal fortress fell from the sky on a pillar of flame, and landed in Forest Clan territory four days ago. More will surely follow.
B- Old Grannys Pile. Flat-topped mountain, providing excellent views of the whole area. Old satellite uplink station at summit- Shiba Company will attempt to secure this to access old terrain-mapping network. Haunted by a Spirit, Old Granny herself.
C- Hebtown. Quarantined due to an outbreak of Weeping plague, a hemorrhagic fever endemic to the area. It is carried by air, water and bodily fluids. A cadre of warriors maintains the cordon, leaving food for the villagers and preventing any from leaving. 20 warriors eager to join the fight, prevented by quarantine.
D- Greenmot. Village of around 350 people. Defensive moat and palisade walls. In the midst of preperations for an autumn festival. Utari's hometown. 40 warriors will take up arms if asked- if they are killed, the village will be crippled.
E- Meadow, Disputed Grounds. Hunting grounds for both a Warg pack and Lony-Bar-6. Skirmishes most summers, bad blood going back decades. The Wargs are distrustful of humans, but willing to negotiate. Desire food, safety for young, territory concessions and ceasefire with villagers. Can contribute 25 full-grown Hunters. Will not fight alongisde Unmen.
Timeline (if players do nothing)
'It ain't hard to keep them happy. Uusally alcohol, cigs and food; and don't let the place get too dirty. Try not to spill too much blood around, or it might get a taste for it.'
-Common spacers knowledge on appeasing a ships spirit.
When a ship becomes a home to its crew, infused with their dreams and lives, a spirit will inevitably manifest. Whether they generate sponteneously or, like spacers, mill about at docks waiting for a likely vessel, is the matter of some debate.
A wizened figure, the size of a small child, with a beard of soot and embers. Clad in a cloak of reflective foil.
Hard spirits and cigarettes left outside the engine airlock.
An elongated fox with 8 legs, empty eyes that glitter with stars. Tail turns to pale flames at the tip.
Something meaty, ideally real but krill or soy is fine.
An extra cryopod, glass misted over. Faint figure seen inside, curled into a ball. Wet footprints appear in the night.
An extra place at the galley table, a locker left empty.
Thin, 8-Armed man, coal-glasses and a bushy mustache. Squats in life support, arms snake through ventilation.
Herbal tea poured into the water recycler and burnt incense.
Stencil of a fat golden fish, swims along the walls of corridors. Appears by itself or in shoals.
Drawings, paintings and fried fish curry.
Enormous 8-tailed rat, fibre-optic strands for hair. Steals small trinkets from crew and passengers for its nest.
Gigabytes of junk data loaded onto USBs and intentionally lost.
Unknown. Cloaks itself in a pile of blankets woven from rubbish and lost things. Enormous eyes, four pupils.
Shredded items of comfort- jumps, gowns, onesies and slippers.
Squat iron furnace, moves on lion-clawed legs. Carved face alternates between human and animal visage. Lives inside the reactor.
Spent jump cores. Coal. Used clothes and furniture.
Disembodied head in a vascuit helmet. Trails thick hair to the floor.
Empty oxygen tanks, prayers sharpied on.
Vulture-like head and neck protrudes from a heavy radiation suit. Leaves feathers everywhere.
Credits and shiny things. Flesh from those who die aboard the ship.
Sometimes the relationship breaks down, due to neglect, carelessness or ignorance. A ship spirit can place a curse on the crew, which will remain until the spirit is either appeased or evicted.
Becalmed. Thrusters produce no movement, jumps cannot be made.
A living sacrifice, pushed out an airlock or thrown into thrusters.
Water turns brackish and foul, pipes begin to rust. Vents clogged with hair.
Purification. Crew must fast for a week, meditate and thoroughly clean the vessel.
Glitches cascade through systems, impossible to use any terminals or workstations.
Votive candles and written prayers arranged around computer core and terminals.
Food rots, no matter how well preserved.
A pint of blood from every crewmember, smeared on the exterior hull.
Freak accidents become impossibly common.
Statues and icons of the spirit, placed throughout the vessel.
Temperature fluctuates, between freezing cold and scolding hot.
Feed 90% of food on the ship to the reactor, leave just enough to survive.
Credits or valuables aboard the ship turn to dust and rubbish.
Sacrifice items of sentimental value to the spirit.
Interior corridors become a maze. Takes hours to get from room to room.
No clothes or modern technology for 10 days. Crew must smear bodies with engine soot.
Large, aggressive rats and insects fill walls and swarm across the ship.
Spirit takes a crewmember's body for a joyride on a station.
Sleep interrupted by howling, banging, scraping at walls and raucous singing over the intercom. Rest is impossible.
Bacchanalia! Music, dancing, wine and song. Liquor on the walls and debauchery in the bunks.
These are inspired by HailSantas excellent resleeving rules and the funky Chimeras theyv'e posted on the Mothership discord. Remove your brain today!